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Fire Emblem: Radiant Dawn Part 44 - Endgame: Rebirth (2)

Enjoy! *SPOILERS WARNING* Endgame: Rebirth (2) The final rematch between Ike and the Black Knight has finally come. This time it will certainly be a duel to the death as there will be no escape until one or the other has stopped breathing. No draw. No escape. One will win. And the other will die! Ike vs Black Knight Cutscene: 2:44 Battle Begins: 6:02 Roster Ike - Level 20/20* MAX Micaiah - Level 8/20/20 Sothe - Level 9/20* Sanaki - Level 9** Kurthnaga - Level 25 (L) Ena - Level 22 (L) Haar - Level 19/20* Jill - Level 19/20/20 Titania - Level 15/20* Soren - Level 20/20* MAX Nephenee - Level 18/20* Mia - Level 13/20* Elincia - Level 15** Edward - Level 14/20/20 Nolan - Level 15/20/20 Shinon - Level 19/20* Reyson - Level 20 (L) Ike vs Black Knight: Much easier than the FE9 battle; hold your position and let him come to you. Notice the terrain, the tiles Ike and Zelgius are standing on both give +10 defense, so Ike will have an exceptional advantage if you are standing on any of these tiles! Make sure Ike has the Nihil skill (he gets it automatically upon promoting) so Zelgius can't activate Luna. Otherwise even if Zelgius were to critical it shouldn't be enough to finish Ike off as long as you have that +10 defense from the terrain. You can end this fight by the 2nd turn if Ike's stats are somewhat decent and you have a Hammer. But really you have all the time in the world to defeat him and you will want to get the Wishblade off Levail before ending this battle anyway. 2 Turn Strategy: As for the bottom half of the map all that's really important is getting that Wishblade off Levail. If you don't care about EXP and just want to end this right after retrieving it, you can give Jill or Haar (whichever one is stronger) Tomahawk or a Forged Hand Axe + the Pass skill. Then have them fly right up to Levail to weaken him, then either use ranged magic or use your Marksman to walk right up and finish him from 3 spaces away. Then you can use your Rescue staff + Galdr to bring them back to safety if they are actually in any danger. Normal Strategy: This is what I did since i wanted to get as many units to level 20 by the end as possible. Notice there's a bunch of tiles forming as a diamond like shape where your units are standing, they are all special tiles that give +10 defense as well. Set all your units that don't need EXP up to the wall that Zelgius created. While all your other units will be placed on top of these tiles to prepare for the incoming barrage of enemies. I put Ena in the middle of the 3 units in the front of the formation to give off her Blood Tide buff. If you want you can get Kurthnaga a ton of EXP. Give him the Provoke and Paragon skills and move him onto the lone +10 defense tile that is 4 spaces above Levail. He will have plenty of defense to withstand all the enemies and there are no mages on this map so he is pretty much invincible to all except for Levail (and he doesn't move). After the enemies first turn, go on the offensive and wipe every last one of them out, then farm the enemy reinforcements until turn 10 for maximum EXP/BEXP. Comment: Unequip Ike's weapon if he has a chance to critical and Zelgius' HP is under 60 to avoid defeating him before turn 10. On turn 9 make sure to deal a little bit of damage so you can finish him the next turn with a Hammer. Playlist for Fire Emblem: Radiant Dawn: https://www.youtube.com/playlist?list=PLOVhrKUC_hnTFSjpHNVeKQWRj1DZ6w98C Recorded with Hauppauge HD PVR 2 Gaming Edition ---------------------------------- System: Wii Difficulty: Normal Data Transfer: Yes Battle Animations: On

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